Players cast spells by arranging corresponding runes in different configurations to express the Spells intention, With the Runes inter-playing off each other in a Rock/Paper/Scissor manner. Im now looking for consistency. You mentioned Mana, Life and Mind as the elements of your magic system. In a way you can see it as choosing between having 2 (or more) people using normal weapons to fight an enemy together. Both are checked on periodically by officials after. If you make all of your spells fit together, you'll need less foreshadowing. Oh wow that turned out to be a lot of text. Magical effects will make a bigger impact on your readers if you use all five senses. Telepathy: You mention detecting the electrical impulses of the nervous system. If they are limited, its usually not by some universal magical law, but rather a handicap in their source of power. I really like the distinction between on the one hand the rational-nonrational scale, on the other hand the hard-soft scale. Many possibilities). Wraith, lich, or revenant for example. The Sorcerers faction includes wizards and witches and then theres sub factions with in the faction that include the like of temptresses, necromancers and others I cant seem to remember though I have them written down somewhere. Tell us about them in the comments below. I would use something else than Gluttons. While both of these magic systems have mysterious aspects, in general they dont invoke wonder because they are understood. I havent even gotten to the actual magic yet. Regardless, having nature spirits of various kinds that have power related to their aspect of nature is completely reasonable. But it technically isnt magic if you put yourself in the characters shoes. Basically the spirits want more knowledge of the human world, to experience it through human eyes. [end worldbuilding] To the audience it will feel like every part fits together, even if theyre not precisely sure how. The mystery is in the water that the Living Mother leaves behind on the plants when the sunlight returns again. For example, the Goddess of the Hunt will give a blessing that will increase the accuracy and strength of your bow, as long as you dont eat after dark. Would it be possible to gain power in your universe or is everybody limited to what talent they're born with? Maybe they are all for structural integrity, without them the world explodes outward into the vacuum of nothingness. Sandersons Third Law. You need to lay down rules and follow them (which is where both Rowlings use of magic in Harry Potter and Lucas use of the Force in the original trilogy fail). Mana could be used right from surrounding world or produced from other types of energies. Everything in Tolkiens world is carefully designed to avoid being preachy; but most of it also has a carefully thought out moral and spiritual basis, and certain elements (like whether orcs have free will, and are therefore capable of redemption, and the implications of what that means in terms of how the good characters treat them and the conflict with the literary need for a clearly identifiable group of bad guys) troubled him to the end of his life and which he was never able to resolve to his own satisfaction. a conspiracy to hide everyone selected (difficult to justify how they manage this) The difference between the two is obvious as soon as you watch the show. > how are you handling the problem that (I would imagine) youd have to assign EVERY object/environ in your game world a energy attribute/variable. Are there different types of magic, or did magic diversify over time? If you dont have enough power to spare, the spell fizzles. There is no right way to build a magic system. Used by the Matrix and Mage: The Ascension, some magic systems are based on the idea that reality is more malleable than it seems, allowing some to bend it out of shape. Your story may also include a chosen one thats extra special. So, early on in our history, humanity was deemed too dangerous to stay in the greater multiverse. The dryads control water? For Interferers to use magic energy, they have to maintain physical contact with a Condit, and if they lose contact they have to use up their remaining energy quickly, as it will burst out of them randomly otherwise (in a few minutes). That is, unless you have a good relationship with him. Maybe Im just saying this because Id defend Harry Potter to the ends of the earth. These effects all involve either draining, manipulating or sensing magical forces, including the stuff that runs the internal workings of magical creatures. Either way, the recipients of the power lose whatever memories gained before or during their stay at the Towers. And for Mind and Body, Distorter will be their name. If they need hand gestures to do magic, they cant do it while tied up. Yes, its arbitrary which items have magical powers (though many plants have historically been said to have magical powers and Rowling obviously researched these). I know this comment was published a long time ago But oh my God, this idea Id fantastic. Potion-making probably would make more sense, if there was more talk about the properties of the ingredients and what they do. The random Magic Type Generator is a free online tool that lets you generate random Magic Type content for your fantasy or writing project with the click of a button. Another aspect of it are the Akashic Records where all the information of Creation is stored. Its easy to mix up rational magic with whats often referred to as hard magic. Its easy to get excited and bite off more than you can chew, but youll do better if you focus on fewer things. If you use magic (or psychic powers) like a Deus Ex Machina, enabling your magic users (or psychics) to do whatever the story needs, without any understandable reason why they can do all this, you have something else. If it was merely about Harry learning magic more of that logic would be needed. You have the damage dealer, usually a mage, who can deal out a lot of damage, but has weak health and often limited choices in armour, making them vulnerable in a battle. Because there is no sunlight and no heat, the water is frozen and white, and blankets the ground. Otherwise, your categories will feel contrived. Perhaps theyd have to choose two which are not opposites (fire/water or earth/air would be opposites). Shapechangers all use either the strong or weak nuclear forces, and telekinetics and poltergeists use gravity. If your mage has a limit on their powers (and having a human with unlimited powers is probably going to break a story, at least with that human being the hero), the limit must always be the same or you need to give a reason why it is different (the character is exhausted and thus cant muster as much magic or the character took a specific potion which boosted their powers, for instance). Substances like these make it easy to put limits on the amount of magic used just limit the substance. In general, hard magic should solve problems for your protagonists, while soft magic should cause problems for your protagonists. The mandrake has been considered magical, because its roots do look vaguely like a human being. However, it had similar things to our universe, stars and planets and lifeforms that could look somewhat like ours, so it needed to follow most of them, at least, the ones that allowed for these things. If youre still reading, thanks for letting me ramble. Well, your protagonists will use magic to solve some of their problems. There are, of course, drawbacks. Give me your thoughts! If you're using this generator, you might also find the Magical Artifact Generator useful. Talking of the wedding feast: Though thou get this, there is yet that which thou wilt not get. weft threads could determine the properties of the warp threads, i.e. Here are four common categories you can consider. Are there magical societies or a hierarchy of magic users? Sophie, if youre having trouble with elements heres a few ideas but no need to add them. Furthermore, it is meant to be mysterious in-story and something that not everyone has. Paint can depend on someones mental state and will Also Im thinking about the idea when none of characters can store those energy. Theres not much description sticking in my mind about the details of the contest, which tends to indicate to me how orders-of-magnitude outclassed of a mismatch Tolkien considered this one on the spiritual level he viewed as most important, since if theres one thing Tolkien excels at, its birlliant and poetic description of the details of those elements he viewed as important to convey in his work, which he approached with the carefully thought out professionalism he drew from his years in the academic world as professor and often chair of various university departments, most I believe relating to linguistics and literature, in particular of the Anglo-Saxon and Norse cultures (though the Welsh Mabinogion seems also to have influenced the development of Middle Earth and in fact some of the names, particularly of the Dwarves, were lifted directly from there check the Mabinogi of KILHWCH AND OLWEN; OR THE TWRCH TRWYTH, which basically explains the collection of the legendary royal treasures in terms of a pig hunt which in turn was demanded by the Bad-guy Ogre Father of the Heros Love Interest (basically because he was prophesied to, um, you know, DIE when his daughter was married, so he was REALLY interested in being as difficult a crusty old bastard as possible in terms of legendarily impossible tasks he was going to demand of his prospective son-in-law as the bride price. In addition, exposure to sea water improves magical ability for humans slightly, especially childhood exposure, so the strongest spellcasters are all in coastal areas. You might want to read them. Because minds were immaterial, physical brain damage wouldnt really affect thoughts, personality, and so on, instead mostly things such as the ability to move and regulate basic bodily functions. Earth magic is strongest during Spring. Examples of rationality in spell design include: 1) Theres a spell for emitting light from ones wand (lumos, which is connected to the Latin word for light) and theres a spell for extinguishing your wand light (nox, which is literally the Latin word for night). that you realize that the magic system in Tolkien is actually much more a spiritual and religious system based on the two fudamental pillars of his sincere Catholicism and his strong distaste for the worlds of contemporaries like C,S, Lewis where the Christian allegory was blatant or at best obvious enough to leave the writer open to the charge of being preachy. Maybe if their contact to spirits is limited, or the spirits themselves have goals that dont line up with the protagonists goals. One might be cost, but only if your magic source is limited. Id classify it as being more rational than say Disneys Aladdin, but it is still in a category of high fantasy where the limits as to what is possible are still a bit fuzzy. Though there is an international standard for magic spells, certain cultures practice magic in different ways pertaining to either their culture, beliefs or lifestyles. But the curse also leaves behind a power that is unique for the person. Obviously this is another aspect which heavily depends on your story universe, but most methods can be twisted to fit. Wavelength: Determines how strong the affect it has An entire category of limitations would no longer apply to them. I suspect it might be possible; after all, there are plenty of mathematically worked out theories involving new particles and forces, but Ill have to do quite a bit of research. Many fantasy authors incorporate magic into their stories simply because fantastical abilities are a fun means of escapism. We accept that our universe works the way it does without necessarily knowing which physical law is at work at any given time in any given thing happening. Mystical Paths A slightly humorous generator that produces new mystical practices for characters. You wouldnt add that fire is good for creative thinking, because that wouldnt fit. If you choose a framework that is broader and vaguer, youll need to add less obvious limitations to it. Know How Your Magic Works Here we discuss considerations outside the scope of this article, such as the effect magic has on society. Curses are basically magic diseases. Because water is more tangible than air and fire, it is likewise easier to hold on to. When the spell is done, the deactivated knots simply float around, unattended. How would a non-magic wielder fight a magic wielder? Sounds right to me). All three should work together to create the magic system. Actually, the elite technique for Airbending is straight-up flight a la Superman. Offensive like elemental magic and short time manipulation magic etc. Its important to note, that the Elements dont just represent their Physical Aspects, but also their Symbolic and Conceptual inferences as well (Through their Mental/Spiritual Aspects), for instance: Water is often associated with the concepts of Healing & Nourishment. Be hugely important In politics. Start by looking for further implications of what youve already established. Those who dont contain their power are simple called Unchained, with the name of their source before or after the Unchained, if you want to designate it further. Yeah, I think your fabric metaphor works great. There's a wide range of elements you can change to make your magic system unique, whether it's how it is wielded, what its source is or even what types of spells are used. This was long enough ago to be remembered as an advanced society falling, but its manner of advancement being conflated with the magic that exists now, and most specific knowledge of it lost. If most people are one or the other, and Conduits are rare, then most Conduits will also be the children of Interferers. If you actually have light magic and youre just not telling them until later, then great; youve foreshadowed without even trying. Their powers go far beyond what has ever been shown before and theres no repercussions for them. Im sorry. Even though there are no physical costs to using magic, being Grisha means losing their freedom to pursue the life they wanted. (A quiet lunch with my friend is much more repeated/repeatable than when I first met my best friend). He was inspired with the observation that this is the Living Mother who is removing water and redistributing it to restore a balance. Havent figured out the second point quite yet. We make up terms when we think there isnt an existing one that will do, but we do try to use existing terms when we can. But, in general, all those energies are more-less equally distributed everywhere. These individualized magic systems can be a great way to make characters stand out, but they also come with their own challenges. Okay, now that thats our of the way Nanite clustering effects::kind of dangerous though, theyre a lot like tumors, and have a tendency to grow. That source has to be available to a spellcaster, and that spellcaster needs to direct it to accomplish specific goals. Whatever you figure out, it should have an internal logic. However, set guidelines for how people react to exposure. Also I think the name Grey Death is cool, especially if theres some in world reason? Magic systems vary from colorful bears with tummy badges to ritual blood sacrifices. If theyre distracted, panicking, drunk, or otherwise unable to focus the spell wont work. Caster is Shocker, Given is Air and Weather Light Who can use magic? Another limit would be limited ability of the user, like Gummy Bear who uses magic, but half of the time cant remember the spell, doesnt find the right one, or just does it wrong. Alternatively, soft magic systems remain nebulous. Certainly using more types adds complexity that might be a burden in shorter stories, but I think you could start with the type of thread that is most prevalent, and explain more rare threads as the story progresses. When an Interferer discovered their ability to pull power from a Conduit and affect the world, they were shunned for interfering. I want to make it rational, just didnt thought about it from this point. There are also spells and counter spells, and characters know when to use themtake for example when Harry accidentally levitated Ron (using levicorpusnot hard to figure out the root for that one). Sorry about the comment length and the long worldbuilding paragraph. What kind of defensive and offensive things can they do? So the magic system is based on balance in nature. Let the dragon ride again on the winds of time. I thought, What if energy isnt conserved after all? And sorry about the length of this comment. But it also refers to the effects of the nanite plague. Weak to medium Hydro, very rare chance of getting weak Eco as well, Learns magic more easily than other races. Magic isnt real, so it can be anything we want. There are Waterbenders that Bloodbend, Firebenders that shoot lightning, and the occasional Earthbender that Metalbends. While she does talk about how it adds limitations, that doesnt actually seem to be her primary focus. So you already know that unraveling a knot has the opposite effect as weaving one. mental enhancements, the nanites acting as auxiliary brains. Telekinesis and teleportation require an explanation as to how you direct your power outside of the body. The key traits of a soft magic system are outlined in the graphic below. You don't have to have an exact cost, like making the average human able to cast 20 fire balls before being tired, but having a cost relative to each other spell will help make sure your magic system is at least relatively realistic in the sense that there's a logic behind it. Examples of what an Interferer could do that Ive though of so far: make a gust blow faster (maybe carrying something along with it), making something fall/rise faster, increase the air pressure in a certain spot (very useful for strangling or pressure-point pushing!) And the Aether is born from our Thoughts and Actions, more specifically, our Souls. The water creatures, dryads and naiads, are rarer and more powerful (because water has been around for much longer). Use this guide as best fits your approach to magic. Hydro (water) Another thing you have to keep in mind is how strong the spells are and if they're overpowered. What fuels the use of magic? Now the magic is tied directly to ones own life force, the more magic they use the weaker their magic becomes and the weaker they become, with rest their strength will come back but their magic will not and if they run out means they used up their entire life force so they die and the only known way to regain all their magic and life force is to take the life of another completely consuming their victims life force\magic. In The Bartimaeus Trilogy by Jonathan Stroud, magic comes from magical spirits like djinn. I have recently, but have wrote before, in my world created a new magic systems. how would you define the users magical abilities)? Everyone has their own power level amount of energy they can produce in one go. Oh, and thanks for the compliments! Divine magic is often more powerful/useful, but isnt always reliable. There are hints throughout the story that its actually sci-fi. The way the magic of my world works so far goes as follows: Magic is based in blood, the eight types of magical blood found in fantastical creatures and humans (Light, Dark, Fire, Water, Earth, Air, Mind, Body), and the way people gain magic is either by taking that blood from the creature or being born with it, so either a Linear or a Pureblood. Some extra stuff: There could be plots in which some would try to exploit/affect this source of energy but there could be a mental cost, such as suffering and being unable to think straight, for those who had to provide it. Ask yourself how you can prevent the magic-wielders in your story from becoming too powerful, and what costs would post interesting challenges for your characters. Its the same with a story. When picking the powers and spells for your magic system you'll have to keep in mind a few things. .and It would probably look a lot less like the X-Men than a lot of fictional magic systems do. The key traits of a hard magic system are outlined in the graphic below. Should I divide my Mages into sub-classes (similar to Sandersons Mistborn)?? Theyre more afraid of the death of their world than their own personal death, however. As the reader, you may never truly understand what can and cant be accomplished with magic, but thats okayyou dont feel you need to in order to enjoy the story. Forms of moon magic include illusion magic, shadow magic, and spirit magic. As an example, look at the Force the way its used in the first few Star Wars movies (episodes 4-6 nowadays). Its a very complex mathematical theorem, but the really basic idea I understand is that conservation laws and symmetries are connected. For instance, the Patronus Charm is a spell that is critical to the plot of multiple Harry Potter books. Ones that havent made many contracts and dont know much about human emotion yet will be much more objective. All spells require a minimum level of power to run, though many can be empowered further. In your case, how exactly the will affects something: For example, your universe might not have demons or gods which can grant more magical powers, but there could be plenty of other magical beings who can. So thats where the other two paragraphs of my previous comment come in. For instance, lets say magic is powered by a substance found within the soil. This suggests that telepathy and telekinesis (at least if I go with something like your suggestion) imply some form of teleportation. Hey! They have to learn magic to use it. This is harder to work with, because the divine are technically spellcasters themselves, and incredibly powerful ones. In the world of Avatar: The Last Airbender, magic (called bending) is embodied by the four elements of air, water, fire, and earth, plus spiritual energy. If youre curious about setting/technological era, itll take place in two time periods; one in what would be Victorian times in our world, one in WWII time period. Hope I dont sound like a rabid Potterhead but I dont think its irrational! Thats all I can think of at this very moment and I dont want to make this comment any longer. Each spell shortens their lifespan by an unknown number of years. That was confusing enough that I have difficulty figuring out what the posts premise is, but I THINK Disney Magic would be a better example. I want the magic of the world to feel whimsical (or horrifying) and ever present, but not the cure all to every problem. In the Norse pantheon, Loki is sometimes also referred to as the god of fire despite the fact that hes a frost giant. Untold masses dead, fear, uncertainty you get the idea. However, you can mix pieces of magic plants and animals in a pot and get powerful effects. Or you could think of the world like a house, a house has wood beams to hold the roof up, pipes to run water, electrical lines to power appliances, etc. Is magic inherited, gifted, obtained, or learned? ), the rarest of the three. First of all, you need to figure out what both types of magic can do. Those who do contain their power are called Gluttons, based off of glutton for punishment (could someone help me with the names, im horrible at naming things). Witches and wizards need to learn each spell individually and practice speaking their enchantments in exactly the right way in order to achieve the intended results. Combining powers for a summoning could mean larger creatures could be summoned and a teleportation spell could be able to teleport far more people, or even entire cities. Most everyone is either a Conduit or an Interferer, and it is genetic. And this is why I post my ideas on places like this someone will ask the really obvious questions I forgot to ask myself. Paint can be placed on any object and 1 in 15 people can use paint on something they arent touching. The only way around this that i can see is if killing Voldermort brought Hitler back to life.
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