The Mercenary Liaison in Cresent Reach is due east of you, if you follow the path you'll run right into him. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. Lots of mobs to kill here. You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. Your tank merc can solo any reds from levels 1-60. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. For a better experience, please enable JavaScript in your browser before proceeding. you will only be able to select an Apprentice Mercenary. So max out at lvl 82 and grind all your final AAs here. I came back and my toons went from level 3 to level 10!!! Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. I will add something in about him. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. It's cheap and easy to get and you probably can get large amounts of it just as you level. Kill everything here until 68ish. The mobs have too many HP, hit too hard, and don't give up enough exp. If you hit "M" you can see your map. This is Tier 4 for Veil so things hit hard, but not that hard. This zone is sometimes a hotzone. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. You cannot shroud to level 10 and keep a level 50 mercenary however. Use mostly water pet in Classic era. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. Posts: 1,338. Start in the tunnels and then work your way through the area around the ghoul assassin. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. It isn't bad, but you start looking at 2-3 mobs per 1 percent. It's by far the fastest and is almost as easy as the Gribble missions. Just be careful about aggro. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). If you have that key from earlier or a rogue to pick the lock, go inside that building. The easiest armor sets to get will probably be the sets from Hardcore Heritage. It essentially serves to let you worry about leveling without stopping for AAs. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. Press J to jump to the feed. It's called No Heroism Without Fear and begins at Investigator Drolmer. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Made a handful of edits as of 1/13/2017. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. Check the sidebar of the subreddit for where to get them. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. The mobs hit very hard and you can get overwhelmed very quickly. I believe the camp is called Library Camp commonly. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. As soon as you hit 85, do this questline. The other room is basically in the exact same spot except on the left side of the map. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. You dont really explain where things are/how to get there. Coming from The Mines, start killing gnolls until 12. He couldn't have made it THAT easy. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. Third, get yourself maps immediately. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. You are using an out of date browser. Go through a little valley into the south side of the zone though and it becomes Tier 2. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. Find something else. Also assuming you don't have access to a Druid or Wizard. BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. It should open and let you swim through to The Hole zone. Pretty good for running if you botch pulls. Assist: Your merc will help DPS. I forget about that guy. The south camp is the three rooms near the Nobles Causeway zone line. A: Your merc will Dismiss himself. Otherwise, kill puslings and bubonians. Undead mobs for your paladins to slay and lots of Dark Elves to murder. The west is a mess and quickly drops away forcing you to gate out one way or another. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. There are three nameds you can kill here for a good variety of loot. IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. Nameds drop a pretty good belt and necklace. Leveling/Setup This guide covers zones up to Omens of War. 1 of 2 Go to page. That spot is, like, the ideal afk spot. Another semi decent camp would be the Gorgons in the top left of the zone. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. When you suspend your mercenary the button will change to Unsuspend. With fire. It works for some people and if you get in a good rhythm you can knock out quests really quick. Also the mercenary will cost the same amount he would to the level that you shrouded to. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. You get access to mercenaries, which are hireable AI controlled party members. A: Mercs are actually rather cheap to maintain. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. When you come back Re-summon him and he will be your level again. The north and east you can at least run out if you botch a pull. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. The cost adds up very very quickly otherwise. I avoid the crystalline horrors as they sap mana like wild. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. You can stay here until you reach level 77. It's very very easy to do, easily completed solo by all classes. You can actually come here about 60-61 and kill in the area around the zone in/out. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . Some players are reporting trouble verifying their email address. Right click anywhere on this box and select "Puller" as your Main Roll. This guide is a solution to that problem. The key is the respawn time for the zone. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. This means that you'll have to pay the re-hire charge to get your merc back. This is the furthest zone you can get to without progression unless they've removed requirements. They are very easy to pull individually, especially on the left side. There is a big black stone in the bottom right corner of the zone. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. Keep clearing until you reach the bridges over water in the northern most area. Let the mercenary do all the work for you. By this point you should have gear that can hold up and healers who know what's what. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. It is packed full of Erudites, undead, and gelatinous cubes. As someone who is just coming back on the test server, I am going to use the hell out of this! There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. It's Hills of Shade all over again. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. Leveling up in Everquest 2 is very quick these days compared to before, but . and barrel your way to the second city. To upgrade your mercenary you have to complete SoD progression lines. Joined Feb 1, 2009 Messages 62 Reaction score 0 . Otherwise its like an ooze and a tidemage or a trio of warpriests. In addition, they are packed together. That is a great point. Yeah that is no where near as good as it used to be. Sadly neither zone is a hot zone. You'll make the amount it takes to pay them and more from those 5 mobs. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. The run to it is also very short. © Copyright 2008-2022 Almar's Guides. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. The north camp is the three rooms near Muramite Proving Grounds. Dive to the bottom and click the big rock. Very easy to set up a spot and pull away on the gorillas and birds. A: No mercs are not allowed in raid zones or most raid encounters. He is a raid target. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot. Not game breaking to say the least. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. It is SUPER useful for your entire leveling experience. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. With an 85 druid can pl 20-65 in about 6 hours with the druid un-grouped and DS'ing whilst PL'd toon does at least of one point of dmg. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. Welcome to EverQuest! Black Reaver included. The center of the zone is all undead. Same goes for a male Mercenary Liaison. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. You can hire a Mercenary at any Mercenary Liaison. Here are some suggestions as to how to use these areas to hit max level. Don't ask me for how you do each HA. You're Not Done at . Q: Can I give my mercenary weapons and armor similar to a pet? I've done it in as fast as 30 minutes before. Really good guide. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. They tank for you, heal for you, or dps for you. It's a matter of gear and group/box team composition. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. In other words that means all those levels that you can't find groups, you can use him for. i.e. The key issue is that there are gobs of wandering mobs. Or will he take it out of my bank? The first camp is in the large room in the bottom right side of the map. Some are also scattered amongst the buildings, just use "Find" to locate them. Dismiss: Permanently get rid of this mercenary. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. The other major reason is Alternate Advancement Auto-Grant. The key to AFK grinding is to not die rather than maximize exp per hour. Here is a quick run down of everything. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. everquest afk mercenary leveling guide. For everyone else, exp kinda tapers off around 82. This ability, when activated, transports you back to your starting city. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. EverQuest Cheats & Guides. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. Go in all the buildings. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. . Click here for more information. Very simple. Inside the hut talk to Mercenary Mdjal to hire a mercenary. All rights reserved. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. The South Camp is the starting point. Your toons are going to get attacked and hit. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. Kill everything. Kill all of it. They do not have much in the way of HP, but can hit hard. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! If you're geared up or grouped, kill iksar golems as well. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. Rangers and rogues used to like to come Headshot/Assassinate grind here. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. So much so that I don't even include information on gear until then. Split or tank em, however your group is set up. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. Mercs make leveling a million times easier so you can catch your friends and start playing with them! If you haven't done the others, they are still accessible. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. NB Loot is rubbish but you don't have to buy any armor until 65. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad.
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