Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. you can target certain structures with your strategic bombers. All trademarks are property of their respective owners in the US and other countries. Fighters are fast and nimble and can do many jobs. Through Corpo di Truppe Volontarie focus. Wings can be split or multiple wings of the same type merged into one in the air base view. The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. tacticals & modded aircraft. How should you build your strat bombers.I'm going to stream tonight (day of release) a strat bom. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. Read the rules though as they are often banned. For modules, try to get more defense, without compromising range too much. Strategic bombing. Only do this if you have plenty of fuel, when not at war. Drops supply from the air to units without supply, preventing attrition to your units. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. Most air operations work on the scale of strategic regions. I composed the music for the Battle for the Bosphorus pack. Valve Corporation. Besides them being required for nukes, they're okay in masses, especially in the late game. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. After all, we're here to explain how to use nukes in HOI4. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. Press question mark to learn the rest of the keyboard shortcuts. I once trapped virtually the entire British navy in the Mediterranean as Axis France. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. Air superiority also inflicts a penalty to enemy movement. With the new update (DLC?) If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. That's actually what the US and Britain did prior to D-Day. New comments cannot be posted and votes cannot be cast. Each plane assigned to the attack rolls to hit a target. Scout plane: Provides intel on enemy troop compositions. Too little offensive power is bad, but too low Org/HP is also bad. Create an account to follow your favorite communities and start taking part in conversations. You will consume fuel and increase the risk of air accidents while running pilot exercises. Make sure your tanks have at least 80% reliability, preferably 90%. so if the night bombing penalty reduction worked, the overall penalty would only be -45%. Thus, there is no need to match CAS wing size with combat widths. Logistics strike. Press F1 to switch to it if you're using another view. Press question mark to learn the rest of the keyboard shortcuts. Up to -30% movement speed to enemy divisions. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. JavaScript is disabled. Does this modifier work ? @Comander-07 Support Artillery is indeed more efficient for smaller divisions, but engineers are worse for small divisions. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. The enemy side's average division air attack is . They're generally pretty useless. Professional Officer Corps, earns itself back after 350 army XP. Is it worth building strategic bombers? All you have to do is click on the province that you want to attack, and then the nuke icon at the bottom of its window. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. CAS planes. I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. For the King of CAS, it keeps saying the weight exceeds the thrust. For an effective bombing campaign, youll need at least 1000 of them, as the auto-repair of buildings can be too great to overcome. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. Does this work ? If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. within the strategic region by clicking on the proper button. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). CAS provide an attack bonus which boosts the stats of friendly units in the combat. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play When you have, it becomes an unending nightmare where you haven't enough military factories left to build enough planes to stop the bombing, or enough civilian factories left to repair them. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? Breakthrough only needs to be as high as enemy soft attack (per combat width). Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. A division consists of 5 combat regiments and 5 support companies. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? Anti-air capabilities are averaged across all divisions including the reserve. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. The actual amount is a random value up to that portion (i.e. Permanent link; Page information; Ad Space Strategic bomber. With 48 CAS present, the bonus would be +22.2%. Please see the. Interactive corporate website. In this guide, youll be shown what division templates are best, supported by actual calculations. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? In this section, well list the most-used types. But this is one of the primary uses of strategic bombers. Tac bombers can fly in from super far away. Divisional anti-air (AA) weapons reduce the damage from CAS. Is this the case in hoi4? Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. Creating divisions is one of the most important aspects of Hearts of Iron IV. Naval strike. They may get targeted by naval anti-air. I take it it destroys factories, but how does it affect other players more than the AI? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Air bases can be damaged by strategic bombing missions . Very important when pushing into an area where supply hubs are far apart. As mines are laid, some mines will graphically become visible on the map. The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. bombing results are fairly noisy. Sank the entire fleet in like 3 months. And this is actually helped by them having a huge air force, because the AI never disbands air wings. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. so night bombing is definitely the way to go. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. I've been told that you should use either CAS or Strats. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. Available for: Fighter, Heavy Fighter, Jet Fighter. If you spot a mistake then you are welcome to fix it. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. Press J to jump to the feed. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. Press J to jump to the feed. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti .
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