- Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. - Serana's House of Horrors commentary was still not occurring for some people. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. One of the most expansive updates for SDA to date. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). The revoice is completed. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - Added missing voice lines for final romance quest. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. You can now teach her spells (from a select list of vanilla spells). Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). One of the largest content updates thus far! Big Update! No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. - Serana can now wear whatever you want her to wear! I haven't gotten that to work yet, so you'll have to dismiss her yourself. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. Serana Dialogue Add-On Version 3.3 NOW OUT IN OPEN BETA! - Added Clean ver. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. This should prevent scene overlap from happening. Now they should act as regular 'hello' greetings. - Added in delays for radiant love greets/dialogue/commentary. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. - Serana no longer sneezes when she's a vampire. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. It's intended for her to stop her headtracking and just look forward, which works sometimes. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). - Auri Banter. I've since added in safeguards to ensure that once quests are run, they are no longer run again. So now you can hear all of her fun lines. A lot of fixes and content additions. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). - The Markarth and Morthal conversations were mixed up. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. - Serana comments on each of the vanilla home locations, via her radiant dialogue. Fixes to some scripts for the Companions commentary. dialogue. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. Serana's Epic Dungeon Dive! Big Update! Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! All rights reserved. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). Serana Dialogue Add-On 3.0 Release! : r/skyrimmods Serana Dialogue Add-On at Skyrim Nexus - Mods and Community 2. - Serana will break up with you if she finds out you are already married. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. - Added a follow-up line to College of Winterhold commentary. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. - Added short conversation about Molag Baal. - College of Winterhold general location awareness and commentary. - Added radiant quest dialogue for the Dawnguard side. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). It's disabled for now though until I can find a way to get it working consistently. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). You have been warned. This should hopefully help with problems some users have been experiencing. If you've been having problems with the quest, this bugfix update should fix it for sure. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. - 130+ brand-new custom names for Serana to call you by! Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). - Added dialogue to disable Serana's vanilla raise zombie spells. Removed Laura Bailey lines that were only subtitles and didn't have audio. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. Disabled for now until scene framework is fully put together. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. diventare la vostra anima gemella! Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! Same reason as above. - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. - While drinking (if in third person) the player will now also play the appropriate drinking animations. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. - Fixed a bug with the "Determination" dialogue quest trigger. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. A new save is required for this update. Also made sure to make all of them stop while not running. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. ), and "Tale of the Tongues" from the vanilla game. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. Thanks to GuerillaTech for pointing them out! To fix this, just stop moving to refresh Serana's package stack. Fully voiced from parts of her existing dialogue. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. Serana should now properly wait when being asked to wait. This is so you don't miss any commentary she has to say, when she wants to speak. Ah, e pu anche (udite, udite!) Now Serana should never be lost again! Will perhaps get to Volkihar Clan commentary later. - Added optional DX Crimson Blood Armor patch. That new bug has now hopefully been fixed. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop.
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